Overview
Office Factory is a Factorio-inspired automation game with a corporate-satire theme. Server racks mine "raw data," supply closets produce paper, desk arms and pneumatic tubes carry items between buildings, and workers at desks turn inputs into memos and reports that sell for cash. The factory grammar is the point: inputs, outputs, transport, throughput.
Design
- One objective at a time — the build menu, HUD, and resource patches reveal progressively as you complete objectives, so the first minute shows exactly one thing to do
- Real factory mechanics — buildings have input/output slots, recipes with crafting times, directional inserter arms, and tubes for longer hauls
- Workers with needs — desks need assigned workers; workers drain energy and caffeine, setting up coffee logistics as a mid-game system
- Persistent — the game saves to your browser, so your office survives a refresh
Stack
TypeScript and PixiJS (WebGL) for the simulation and rendering, a custom entity-component-system for the game logic, Preact for the UI overlay, and Vite for the build. A system-level test suite covers the full production pipeline from extraction to sale.